BufferedComputation.process

Update and finalize computation. Does the same as calling update() and finished() consecutively.

  1. SecureVector!ubyte process(ubyte[] input)
  2. SecureVector!ubyte process(const(ubyte)* input, size_t length)
  3. SecureVector!ubyte process(RefCounted!(Vector!(ubyte, ALLOC), ALLOC) input)
    interface BufferedComputation
    final
    SecureVector!ubyte
    process
    (
    ALLOC
    )
    (
    auto const ref RefCounted!(Vector!(ubyte, ALLOC), ALLOC) input
    )
  4. SecureVector!ubyte process(Vector!(ubyte, ALLOC) input)
  5. SecureVector!ubyte process(string input)

Parameters

input RefCounted!(Vector!(ubyte, ALLOC), ALLOC)

the input to process

Return Value

Type: SecureVector!ubyte

The result of the call to finished()

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